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The following convenient chart of Spell descriptions has been divided into sixteen horizontal columns, one for each of Arcanum's
famous Colleges of Magic. Each College contains five spells of progressive difficulty and power.
Within any one College these Spells must be learned in the correct order; each Spell is a prerequisite for the next.
Additionally, there is the prerequisite of possessing the minimal Willpower necessary to learn and cast this Spell, with
higher level Spells demanding more Willpower from the would-be mage than lower level Spells. No spell may be learned if the
Character has an Intelligence with a value lesser than 5.
Please do keep firmly in mind that any Character Points spent on Spells will alter the Magical/Technological Aptitude
of the Character, and this, in turn, will have significant effect of the Character’s interaction with all Magical
and Technological items.
Remember also that when any Spell is cast, it costs the mage a certain amount of Fatigue. Additionally, some Spells will
cause continuous Fatigue for as long as the mage maintains the desired effect. If Fatigue ever drops to 0 or below, all maintained
Spells are discontinued, and the caster will faint dead away and remain unconscious until enough Fatigue is regained to reach
1. No caster can maintain more Spells than his Intelligence divided by 4.
A person with an Intelligence of 3 or lower cannot maintain any Spells at all! But a person of such low Intelligence will
probably have more than sufficient challenge in life just controlling his or her bodily functions; marshalling mystical energies
would only be a burden.
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